Faction dmg types

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Their abilities revolve around making sure their allies are safe. When there's defending that needs to be done, a Gauntlet is standing in front. So their abilities make them great leaders.

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Consequently, all of their abilities go to making them better diplomats. They make great arbiters and value diplomacy over outright combat. All of their abilities involve the natural world.

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What I wanted was to make each faction unique and interesting, with abilities that matched the flavor of that faction. I'm not sure if I've made things too unclear, (obviously what I want makes sense in my head, but if I present it to players, will it make sense to them?) Also, I'm stumped on what I should do for a lot of the rank 5 abilities. I decided I wanted to expand on that a bit. They have ranks, but you gain nothing from pursuing those ranks. They're there, but almost as an afterthought.

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I really dislike the way factions are handled in 5th ed.